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My phone also started saying this constantly when nothing was plugged in: Well, the thing that once played music but now has become so bloated even it doesn't know what it does. Why? In part because they are the fussiest thing to get back and also because this whole process is handled by iTunes, you know, the music player. The fact that it had only transferred 3 songs from my phone playlist really bugged me. Whilst there were one or two apps missing that wasn't the main thing that bugged me. After backing up my iPhone 5 and then switching to my iPhone 6s using said backup, I found a lot of my content was missing.
![novabench scores explained novabench scores explained](https://www.cnx-software.com/wp-content/uploads/2019/09/Novabench-chuwi-gbox-pro-300x250.png)
Why? Because iPhones can't be backed up properly anymore.
#Novabench scores explained how to
So you're addicted to your smartphone now and like the rest of us you're pretty much fucked, you could switch OS but then you need to learn a new operating system, figure out how to bring over all your content and well actually that is probably going to be easier than upgrading to a new iPhone these days. In fact it's such a horrible experience that it should never be spoken of again and it won't coz' we'll all be switching to Android, or at least Nokia 3310's because they are now better. Now you need to touch a part of your phone, on an image that is so wrong, it feels at the least dirty, if not completely rage inducing. This was always an easy thing to do once you had switched it on, there was just a big fat button you could press to find it. All of this will be covered and moor.Īll I wanted to do was listen to my shared music from my computer. Everything feels harder to do these days, things as simple as finding all of your music, restoring backups on your phone with YOUR ACTUAL CONTENT STILL ATTACHED!!!!!!!! *Ahem* Finding any option that you want to use, and even using your favourite apps. There is no greater example of how that all failed than iOS 9.3 well maybe the iPhone 6s but we'll get to that. So technology promised to make everything better. It gave an interesting way to think and care about others. Being nothing like protagonist Alex, it was an exploration into a different life that I enjoyed, and I recommend it for this alone. The game lacked this feeling of success (or failure) for all except the key plot developments.īut I said I sat down with this game like I would a book, so putting asides these concerns, I was always pulled along by the story. Even though the dice roll is pure chance. This no doubt ties into the game developers wanting you to replay the game but consider the above mentioned dice rolling, when you roll a dice you feel a sense of satisfaction when you roll high, or despair when it is low. While you often seen an indicator of a strengthen bond between two characters, I was often left unsure if this was something I wanted to happen or not. What did frustrate a little was even though you are given so many choices in the forms of dialogue or some set pieces, how your choices effect the game, if they do at all, was always unclear. It is just enough to give some sense of control, like rolling a dice and picking pages in a choose your own adventure book. The gameplay also consists of walking from one location to the next and tuning in with your radio to the mundane and supernatural events on the island. I like that saying nothing at all was sometimes the best option. This already interesting mix of personalities is made all the more fascinating when Alex and Jonas decide to investigate a glowing light in the cave.įrom a gameplay perspective you can notably opt out of picking a dialogue option, and are sometimes rewarded for it. The first antagonist you meet is Clarissa, who was Michael’s girlfriend when he died, and seems to carry a grudge towards Alex. These details, and others such as her friend Ren’s crush on another character Nona, are revealed through an impressive amount of dialogue options, each voiced sufficiently charmingly, so you’ll never doubt the authenticity of the sometimes quirky conversations. The longer version: the hauntingly drawn 2D game has you play as Alex, a blue-haired, soon to graduate, high school teen, navigating the new addition to her family of a stepbrother, Jonas, while also mourning the death of her actual older brother, Michael. Getting to know these teenagers once was enough for me. While this approach encourages multiple playthroughs, I won’t be going back. There is extensive dialog options from the word go, but only sometimes do they lead to any feedback that you’ve made an impact on the game. As a game it is often hard to know what the game is.
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The short version: as a narrative game it succeeds, bringing you into the already complicated lives of 4 teens as then look to escape a mysterious island.